The playtest runs on Steam. The top 10 playtesters get the full game free on Steam and their own dog or cat added to the companion roster. The playtest ends 1 March 2027.




Build a maze, arm it with towers, let your companion build it, then hold off the monsters.
Walls are cheap, and every one reshapes the route. Bend the path into a long, winding gauntlet so the monsters walk past your guns twice.
No fixed lanes. The maze is yours.




Every tower family has a job, and every one has three specializations with real trade-offs.
You never place a tower by magic. Graham, Nori or another member of the crew runs every order across the floor and builds it in place, in real time.
Where your companion stands matters. Moving a tower mid-wave is a real decision.
Wave after wave of monsters: runners, armored brutes, flyers, medics, brood carriers, and bosses with a file of their own.
Leak too many and the core goes down.
Graham and Nori on one side. The monsters from the crates on the other.

The founding dog. A little faster at building than the rest of the crew.

The founding cat. A little quicker across the floor than Graham.

Twelve families. Thirty-six specializations.

Hops your walls. Your maze is a suggestion.

Slow, armored, and calls in a swarm.
Every operation pays out, on the board and between shifts.




Every monster pays a bounty, every cleared wave pays a bonus, and calling the next wave early earns standby pay. Bank spare credits in Savings and they earn interest.
Stars buy companion perks, bond levels unlock outfits and rewards, bosses leave trophies for the Den, and contracts, daily runs and the threat ladder keep score.
